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test on windows
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Assets/FbxExporters/Editor/UnitTests/FbxAnimationTest.cs

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@@ -86,7 +86,12 @@ public override void Term ()
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protected void AnimClipTest (AnimationClip animClipExpected, AnimationClip animClipActual)
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{
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#if UNITY_EDITOR_WIN
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// TODO: figure out why we get __preview__ on Windows
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Assert.That (animClipActual.name, Is.EqualTo (animClipExpected.name).Or.EqualTo("__preview__" + animClipExpected.name));
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#else
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Assert.That (animClipActual.name, Is.EqualTo (animClipExpected.name));
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#endif
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Assert.That (animClipActual.legacy, Is.EqualTo (animClipExpected.legacy));
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Assert.That (animClipActual.isLooping, Is.EqualTo (animClipExpected.isLooping));
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Assert.That (animClipActual.wrapMode, Is.EqualTo (animClipExpected.wrapMode));

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