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change FbxSdk namespace to UnityEngine.Formats.FbxSdk
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Packages/com.unity.formats.fbxsdk/Scripts/EFbxType.cs

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// the SWIG interface file instead.
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//------------------------------------------------------------------------------
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namespace Unity.FbxSdk {
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namespace UnityEngine.Formats.FbxSdk {
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public enum EFbxType {
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eFbxUndefined,

Packages/com.unity.formats.fbxsdk/Scripts/FbxAMatrix.cs

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// the SWIG interface file instead.
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//------------------------------------------------------------------------------
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namespace Unity.FbxSdk {
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namespace UnityEngine.Formats.FbxSdk {
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public class FbxAMatrix : FbxDouble4x4 {
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private global::System.Runtime.InteropServices.HandleRef swigCPtr;

Packages/com.unity.formats.fbxsdk/Scripts/FbxAnimCurve.cs

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// the SWIG interface file instead.
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//------------------------------------------------------------------------------
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namespace Unity.FbxSdk {
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namespace UnityEngine.Formats.FbxSdk {
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public class FbxAnimCurve : FbxAnimCurveBase {
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internal FbxAnimCurve(global::System.IntPtr cPtr, bool ignored) : base(cPtr, ignored) { }

Packages/com.unity.formats.fbxsdk/Scripts/FbxAnimCurveBase.cs

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// the SWIG interface file instead.
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//------------------------------------------------------------------------------
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namespace Unity.FbxSdk {
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namespace UnityEngine.Formats.FbxSdk {
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public class FbxAnimCurveBase : FbxObject {
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internal FbxAnimCurveBase(global::System.IntPtr cPtr, bool ignored) : base(cPtr, ignored) { }

Packages/com.unity.formats.fbxsdk/Scripts/FbxAnimCurveDef.cs

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// the SWIG interface file instead.
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//------------------------------------------------------------------------------
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namespace Unity.FbxSdk {
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namespace UnityEngine.Formats.FbxSdk {
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public static class FbxAnimCurveDef {
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// virtual void Dispose() { }

Packages/com.unity.formats.fbxsdk/Scripts/FbxAnimCurveFilterUnroll.cs

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// the SWIG interface file instead.
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//------------------------------------------------------------------------------
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namespace Unity.FbxSdk {
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namespace UnityEngine.Formats.FbxSdk {
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public class FbxAnimCurveFilterUnroll : global::System.IDisposable {
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private global::System.Runtime.InteropServices.HandleRef swigCPtr;

Packages/com.unity.formats.fbxsdk/Scripts/FbxAnimCurveNode.cs

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// the SWIG interface file instead.
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//------------------------------------------------------------------------------
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namespace Unity.FbxSdk {
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namespace UnityEngine.Formats.FbxSdk {
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public class FbxAnimCurveNode : FbxObject {
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internal FbxAnimCurveNode(global::System.IntPtr cPtr, bool ignored) : base(cPtr, ignored) { }

Packages/com.unity.formats.fbxsdk/Scripts/FbxAnimLayer.cs

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// the SWIG interface file instead.
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//------------------------------------------------------------------------------
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namespace Unity.FbxSdk {
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namespace UnityEngine.Formats.FbxSdk {
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public class FbxAnimLayer : FbxCollection {
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internal FbxAnimLayer(global::System.IntPtr cPtr, bool ignored) : base(cPtr, ignored) { }

Packages/com.unity.formats.fbxsdk/Scripts/FbxAnimStack.cs

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// the SWIG interface file instead.
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//------------------------------------------------------------------------------
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namespace Unity.FbxSdk {
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namespace UnityEngine.Formats.FbxSdk {
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public class FbxAnimStack : FbxCollection {
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internal FbxAnimStack(global::System.IntPtr cPtr, bool ignored) : base(cPtr, ignored) { }

Packages/com.unity.formats.fbxsdk/Scripts/FbxAxisSystem.cs

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// the SWIG interface file instead.
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//------------------------------------------------------------------------------
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namespace Unity.FbxSdk {
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namespace UnityEngine.Formats.FbxSdk {
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public class FbxAxisSystem : global::System.IDisposable {
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private global::System.Runtime.InteropServices.HandleRef swigCPtr;

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