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Copy file name to clipboardExpand all lines: Assets/FbxExporters/Editor/FbxExportSettings.cs
+5-5Lines changed: 5 additions & 5 deletions
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@@ -91,8 +91,8 @@ public override void OnInspectorGUI() {
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GUILayout.BeginHorizontal();
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GUILayout.Label(newGUIContent(
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"DCC Application:",
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"Select the Digital Content Creation (DCC) Application for which you would like to install the Unity integration."));
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"3D Application:",
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"Select the 3D Application for which you would like to install the Unity integration."));
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// dropdown to select Maya version to use
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varoptions=ExportSettings.GetDCCOptions();
@@ -143,7 +143,7 @@ public override void OnInspectorGUI() {
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}
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}
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if(foundDCCPath==null){
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Debug.LogError(string.Format("Could not find supported DCC application at: \"{0}\"",Path.GetDirectoryName(dccPath)));
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Debug.LogError(string.Format("Could not find supported 3D application at: \"{0}\"",Path.GetDirectoryName(dccPath)));
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exportSettings.selectedDCCApp=oldValue;
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}else{
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dccPath=foundDCCPath;
@@ -158,7 +158,7 @@ public override void OnInspectorGUI() {
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varinstallIntegrationContent=newGUIContent(
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"Install Unity Integration",
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"Install and configure the Unity integration for the selected Digital Content Creation (DCC) application so that you can import and export directly with this project.");
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"Install and configure the Unity integration for the selected 3D application so that you can import and export directly with this project.");
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