@@ -48,13 +48,6 @@ public PropertyChannelMap(Dictionary<string,string> propertyMap, Dictionary<stri
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}
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}
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- private static PropertyChannelMap TransformPropertyMap = new PropertyChannelMap ( MapTransformPropToFbxProp , MapTransformChannelToFbxChannel ) ;
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- private static PropertyChannelMap AimConstraintPropertyMap = new PropertyChannelMap ( MapAimConstraintPropToFbxProp , MapTransformChannelToFbxChannel ) ;
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- private static PropertyChannelMap ColorPropertyMap = new PropertyChannelMap ( MapColorPropToFbxProp , MapColorChannelToFbxChannel ) ;
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- private static PropertyChannelMap ConstraintSourcePropertyMap = new PropertyChannelMap ( MapConstraintSourcePropToFbxProp , null ) ;
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- private static PropertyChannelMap ConstraintSourceTransformPropertyMap = new PropertyChannelMap ( MapConstraintSourceTransformPropToFbxProp , MapTransformChannelToFbxChannel ) ;
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- private static PropertyChannelMap OtherPropertyMap = new PropertyChannelMap ( MapPropToFbxProp , null ) ;
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-
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// =========== Property Maps ================
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// These are dictionaries that map a Unity property name to it's corresponding Fbx property name.
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// Split up into multiple dictionaries as some are channel and object dependant.
@@ -147,6 +140,13 @@ public PropertyChannelMap(Dictionary<string,string> propertyMap, Dictionary<stri
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// =======================================================
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+ private static PropertyChannelMap TransformPropertyMap = new PropertyChannelMap ( MapTransformPropToFbxProp , MapTransformChannelToFbxChannel ) ;
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+ private static PropertyChannelMap AimConstraintPropertyMap = new PropertyChannelMap ( MapAimConstraintPropToFbxProp , MapTransformChannelToFbxChannel ) ;
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+ private static PropertyChannelMap ColorPropertyMap = new PropertyChannelMap ( MapColorPropToFbxProp , MapColorChannelToFbxChannel ) ;
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+ private static PropertyChannelMap ConstraintSourcePropertyMap = new PropertyChannelMap ( MapConstraintSourcePropToFbxProp , null ) ;
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+ private static PropertyChannelMap ConstraintSourceTransformPropertyMap = new PropertyChannelMap ( MapConstraintSourceTransformPropToFbxProp , MapTransformChannelToFbxChannel ) ;
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+ private static PropertyChannelMap OtherPropertyMap = new PropertyChannelMap ( MapPropToFbxProp , null ) ;
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+
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/// <summary>
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/// Separates and returns the property and channel from the full Unity property name.
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///
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