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Benoit Hudson
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UT-109: package that actually loads (when you manually delete the editor tests)
Replaces the compiled dll with source. To have this run in the assets folder, you need to add the COM_UNITY_FORMATS_FBX_AS_ASSET define. The editor tests cause a crash on load. Delete them, and this package now works as a package (embedded or sent to the cloud). Includes the new, smaller UnityFbxSdkNative bundle on OSX for faster upload times.
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Assets/com.unity.formats.fbx/Editor/Plugins/x64/MacOS/UnityFbxSdkNative.bundle/Contents.meta renamed to Assets/com.unity.formats.fbx/Editor/Plugins/MacOS/UnityFbxSdkNative.bundle/Contents.meta

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<true/>
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<key>NSHumanReadableCopyright</key>
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<string></string>
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<key>NSPrincipalClass</key>
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<string>NSApplication</string>
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<key>NSHighResolutionCapable</key>
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<string>True</string>
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</dict>
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</plist>
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Assets/com.unity.formats.fbx/Editor/Plugins/x64.meta renamed to Assets/com.unity.formats.fbx/Editor/Plugins/Scripts.meta

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//------------------------------------------------------------------------------
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// <auto-generated />
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//
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// This file was automatically generated by SWIG (http://www.swig.org).
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// Version 3.0.12
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//
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// Do not make changes to this file unless you know what you are doing--modify
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// the SWIG interface file instead.
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//------------------------------------------------------------------------------
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namespace Unity.FbxSdk {
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public enum EFbxType {
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eFbxUndefined,
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eFbxChar,
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eFbxUChar,
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eFbxShort,
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eFbxUShort,
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eFbxUInt,
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eFbxLongLong,
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eFbxULongLong,
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eFbxHalfFloat,
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eFbxBool,
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eFbxInt,
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eFbxFloat,
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eFbxDouble,
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eFbxDouble2,
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eFbxDouble3,
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eFbxDouble4,
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eFbxDouble4x4,
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eFbxEnum = 17,
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eFbxEnumM = -17,
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eFbxString = 18,
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eFbxTime,
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eFbxReference,
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eFbxBlob,
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eFbxDistance,
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eFbxDateTime,
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eFbxTypeCount = 24
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}
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}

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