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* Added the Unit Test
BagofBones Test and associated FBX file. Also added one line to the gitignore so it ignores the autogenerated Visual Studio Code folder so I don't have to delete it every time.
* Removed autoformat
* Test Cleanup
* Added More Unit Tests
Tests for:
+ BasicSeparateBind
+ BonesParentedInMesh
+ NullRootMultipleMeshes
+ MultipleMeshesOneHierarchy
+ LooseSkinnedJoints
+ LooseLocators
+ LooseNulls
+ LocatorsInHiearchy
+ NullsInHiearchy
+ MeshesInHierarchy
+ ImproperRootNaming
+ MultipleRoots
* TestBoneWeightExport + TestSkinnedMeshExport
Cleaned up TestMultiRoot and added the extended cases to TestBoneWeightExport and TestSkinnedMeshExport
* Refactor
Merged the three different SkinnedMesh units tests into one and combined the various skinned mesh case Collections into SkinnedMeshCases
* Added descriptions to the various skinned character tests
* Edit of fbx descriptions
* Removed ImproperRootNaming
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