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lines changed Original file line number Diff line number Diff line change @@ -989,7 +989,12 @@ public HashSet<GameObject> ImplementUpdates(FbxPrefab prefabInstance)
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prefabComponent = prefabXfo . gameObject . AddComponent ( fbxComponent . t ) ;
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Log ( "created component {0}:{1}" , nodeName , fbxComponent . t ) ;
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}
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- // check that the component exists before copying to it
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+ // Check that the component exists before copying to it.
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+ // This happens for Rect Transform components as the fbx
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+ // contains a Transform which it tries to add/update on the
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+ // prefab, but fails because you cannot have both a Transform
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+ // and a Rect Transform
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+ // UNI-29179 TODO: better handling of Rect Transforms
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if ( ! prefabComponent ) {
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continue ;
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}
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* Maya Unity Integration: lock export set so it doesn't accidentally get deleted
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* Convert to Prefab: Fix so convert to prefab doesn't lose Object references in scripts
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* Export Settings: Fix so MayaLT cannot be selected using "Browse" on Mac
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- * Fbx Prefab: Fix update fails if trying to update component that doesn't exist
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** Version** : 1.0.0b1
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