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Assets/FbxExporters/Editor/FbxExporter.cs

Lines changed: 2 additions & 1 deletion
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@@ -943,7 +943,8 @@ protected int ExportComponents (
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return -1;
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}
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// Default inheritance type is RrSs, which causes scaling issues in Maya.
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// Default inheritance type in FBX is RrSs, which causes scaling issues in Maya as
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// both Maya and Unity use RSrs inheritance by default.
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// Use RSrs as the scaling inhertiance instead.
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fbxNode.SetTransformationInheritType (FbxTransform.EInheritType.eInheritRSrs);
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