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The auto-updater is now robust to FbxPrefab not being found, or having
duplicates, for whatever reason. In particular on 2018.1 we find it in a fixed
location because the asset database can't find anything in the packages.
Added a ChangeLog as is required; also now we use the ChangeLog to determine the version.
Debug.LogWarning(string.Format("{0} found in multiple places; did you forget to delete one of these?\n{1}\n{2}",
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FBX_PREFAB_FILE.Substring(1),foundPath,path));
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return"";
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}
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foundPath=path;
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}
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}
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Debug.LogError(string.Format("{0} not found; are you trying to uninstall {1}?",FBX_PREFAB_FILE.Substring(1),FbxExporters.Editor.ModelExporter.PACKAGE_UI_NAME));
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Debug.LogWarning(string.Format("{0} not found; are you trying to uninstall {1}?",FBX_PREFAB_FILE.Substring(1),FbxExporters.Editor.ModelExporter.PACKAGE_UI_NAME));
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return"";
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#else
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// In Unity 2018.1, FindAssets can't find FbxPrefab.cs in a package.
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