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revert unnecessary changes
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Assets/FbxExporters/Editor/FbxPrefabAutoUpdater.cs

Lines changed: 1 addition & 1 deletion
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@@ -1035,7 +1035,7 @@ public HashSet<GameObject> ImplementUpdates(FbxPrefab prefabInstance)
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rectTransform.ForceUpdateRectTransforms ();
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#endregion
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}
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}
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finally
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{
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GameObject.DestroyImmediate(tempGameObject);

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