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Copy file name to clipboardExpand all lines: RELEASE_NOTES.md
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NEW FEATURES
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* FbxExporter: Added support for exporting SkinnedMeshes with legacy animation
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* FbxExporter: Added support for exporting Lights with animated properties
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Currently supported light properties for animation are:
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-Intensity
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-Spot Angle
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-Color
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* FbxExporter: Added support for exporting Cameras with animated properties
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Currently Supported camera properties for animation are:
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-Field of View
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* FbxExporter: Added support for exporting Lights with animated properties (Intensity, Spot Angle, Color)
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* FbxExporter: Added support for exporting Cameras with animated properties (Field of View)
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FIXES
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* FbxExporter: fixed issue where animations would sometimes be exported before their components, causing errors'
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* FbxExporter: fixed issue where animations would sometimes be exported before their components, causing errors
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* FbxExporter: fixed bug where skinning weights were incorrect on export
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KNOWN ISSUES
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* When exporting with an animated property AND an animated transform on a Camera or a Light, the resulting object will have a rotation that is off by 90 degrees
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* When exporting with an animated transform for a Camera or a Light, the resulting rotation does not take the forward direction into account and is off by 90 degrees
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* Key tangents are not exported and the default key tangent setting is different between Unity, FBXSDK and Maya. This cause the curve shape to change between Unity and Maya.
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* Animated continuous rotations are not maintained
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* Animated rotations with Euler Angles (Quaternion) or Quaternion interpolation are not converted to the correct Euler equivalent.
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