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lines changed Original file line number Diff line number Diff line change @@ -10,7 +10,7 @@ public class ExportModelSettingsEditor : UnityEditor.Editor
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private const float FieldOffset = 18 ;
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private string [ ] exportFormatOptions = new string [ ] { "ASCII" , "Binary" } ;
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- private string [ ] includeOptions = new string [ ] { "Model (s) Only" , "Animation Only" , "Model (s) + Animation" } ;
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+ private string [ ] includeOptions = new string [ ] { "FBX (s) Only" , "Animation Only" , "FBX (s) + Animation" } ;
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private string [ ] lodOptions = new string [ ] { "All Levels" , "Highest" , "Lowest" } ;
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public const string singleHierarchyOption = "Local Pivot" ;
Original file line number Diff line number Diff line change @@ -84,8 +84,8 @@ public class ModelExporter : System.IDisposable
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// NOTE: The ellipsis at the end of the Menu Item name prevents the context
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// from being passed to command, thus resulting in OnContextItem()
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// being called only once regardless of what is selected.
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- const string MenuItemName = "GameObject/Export Model ..." ;
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- const string ModelOnlyMenuItemName = "GameObject/Export Model Only..." ;
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+ const string MenuItemName = "GameObject/Export To FBX ..." ;
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+ const string ModelOnlyMenuItemName = "GameObject/Export To FBX Only..." ;
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const string ClipMenuItemName = "GameObject/Export All Recorded Animation Clips..." ;
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const string TimelineClipMenuItemName = "GameObject/Export Selected Timeline Clip..." ;
@@ -3152,7 +3152,7 @@ public static bool ValidateClipContextClick()
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}
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/// <summary>
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- /// Add a menu item "Export Model ..." to a GameObject's context menu.
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+ /// Add a menu item "Export To FBX ..." to a GameObject's context menu.
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/// </summary>
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/// <param name="command">Command.</param>
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[ MenuItem ( MenuItemName , false , 30 ) ]
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