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make sure fbxsdk is imported before building the package
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CMakeLists.txt

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@@ -136,6 +136,7 @@ if("${CMAKE_BUILD_TYPE}" STREQUAL "Release")
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"${CMAKE_SOURCE_DIR}/Assets/FbxExporters/FbxSdk/Plugins/UnityFbxSdk.dll"
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DEPENDS
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"${CLASS_LIBRARY_DEST}"
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${FBXSDK_PACKAGE_TARGET}
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)
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add_custom_target(UnityFbxExporterEditorDLL ALL DEPENDS ${CLASS_LIBRARY_DEST}/${EDITOR_CLASS_LIBRARY_NAME})
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