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load object for test from prefab instead of scene
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+141
-429
lines changed

4 files changed

+141
-429
lines changed

com.unity.formats.fbx.tests/Tests/FbxTests/ExportTimelineClipTest.cs

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Original file line numberDiff line numberDiff line change
@@ -12,20 +12,15 @@ namespace FbxExporter.UnitTests
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{
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public class ExportTimelineClipTest : ExporterTestBase
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{
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[SetUp]
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public override void Init()
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{
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base.Init ();
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EditorSceneManager.OpenScene(FindPathInUnitTests("Scene/TestScene.unity"));
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}
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#if !UNITY_2019_1_OR_NEWER
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[Ignore("UT-1985 CubeSpecialTimeline asset broken in 2018.3")]
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#endif
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[Test]
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public void ExportSingleTimelineClipTest()
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{
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GameObject myCube = GameObject.Find("CubeSpecial");
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string cubeSpecialPath = FindPathInUnitTests("Scene/CubeSpecial.prefab");
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GameObject myCube = AddAssetToScene(cubeSpecialPath);
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string folderPath = GetRandomFileNamePath(extName: "");
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string filePath = null;
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var exportData = new Dictionary<GameObject, IExportData>();
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@@ -0,0 +1,136 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!1 &4705884841799483269
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 4705884841799483273}
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- component: {fileID: 4705884841799483275}
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- component: {fileID: 4705884841799483274}
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m_Layer: 0
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m_Name: CubeSpecial
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m_Icon: {fileID: 0}
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m_GameObject: {fileID: 4705884841799483269}
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m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
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com.unity.formats.fbx.tests/Tests/Scene/TestScene.unity.meta renamed to com.unity.formats.fbx.tests/Tests/Scene/CubeSpecial.prefab.meta

Lines changed: 2 additions & 2 deletions
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