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update documentation
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com.unity.formats.fbx/Documentation~/recorder.md

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@@ -25,3 +25,5 @@ Alternatively, the FBX Recorder can be added as a track in the Timeline.
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| __Game Object__ | Set the Game Object in the scene to record. |
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| __Recorded Target(s)__ | Select which components of the selected GameObject to record. |
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| __Recorded Hierarchy__ | Check to record other objects in the hierarchy of the GameObject in addition to the selected GameObject. |
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| __Source__ | Transfer the transform animation from this object to the __Destination__ transform. <br/><br/>**NOTES:**<br/> - __Source__ must be an ancestor of __Destination__<br/> - __Source__ may be an ancestor of the selected object. |
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| __Destination__ | Which object to transfer the transform animation to.<br/><br/>This object receives the transform animation on objects between __Source__ and __Destination__ as well as the animation on the Source itself. |

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