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Ut 3671 update docs for using fbxsdk runtime (#546)
* update FBX SDK bindings dependency + docs * small clarification to changelog
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CHANGELOG.md

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- When modifying the settings in the Export/Convert to Prefab windows, the Project Settings are no longer updated, but the changes persist for the remainder of the Unity session.
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- Disable buttons such as the "Install Integration" button when editing an FBX export setting preset.
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- Rename "Show Convert UI" in project settings to "Display Options Window" and use it for both the Convert and Export windows instead of just the Convert to Prefab window.
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- Made FBX SDK bindings Editor only so they are not copied into builds by default. In order to use at runtime,
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add the FBXSDK_RUNTIME define to Edit > Project Settings... > Player > Other Settings > Scripting Define Symbols.
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### Fixed
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- Fix Export Model and Convert to Prefab Variant setting presets not serializing settings properly.
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- Fix NullReferenceException when modifying a preset for the FBX export settings in Edit > Project Settings > Fbx Export.
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- Fix error in an export when the project settings are not writeable (e.g. if you're using Perforce).
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- FBX SDK bindings no longer included in builds, fixing an issue with shipping on the Mac App Store.
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## [3.2.1-preview.2] - 2020-08-05
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### Added

com.unity.formats.fbx/Documentation~/devguide.md

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The FBX SDK bindings can be executed during gameplay allowing import and export at runtime. Currently a custom importer/exporter needs to be written in order to do so, as the FBX Exporter is Editor only.
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> **NOTE:** The FBX SDK bindings are Editor only by default and will not be included in a build. In order for the package to be included in the build, add the FBXSDK_RUNTIME define to Edit > Project Settings... > Player > Other Settings > Scripting Define Symbols.
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### Basic Exporter:
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```
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### Limitations
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* Only 64 bit Windows and MacOS standalone player builds are supported
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* Only 64 bit Windows, MacOS and Ubuntu standalone player builds are supported

com.unity.formats.fbx/package.json

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"dependencies": {
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"com.unity.recorder": "2.2.0-preview.4",
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"com.unity.timeline": "1.0.0",
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"com.autodesk.fbx": "3.1.0-preview.2"
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"com.autodesk.fbx": "4.0.0-pre.1"
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},
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"unity": "2018.4",
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"unityRelease": "0f1",

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