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RELEASE NOTES
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+ ** Version** : 0.0.11a
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+ NEW FEATURES
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+ * Maya Integration: Store path and filename of imported FBX, publish to stored path
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+ On Unity->Import, store the path and filename of the imported FBX as attributes on the export set.
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+ On Unity->Publish, if path and filename attributes are set, publish directly to this location without prompting user.
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+ * Maya Integration: Unity->Import creates export set containing imported objects
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+ If an export set already exists, replace its contents with newly imported objects
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+ * Maya Integration: Unity->Publish exports what is in the export set
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+ Export contents of export set, or if there is no export set, then the current selection will be exported.
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+ * Maya Integration: Exporting from the Unity plugin first loads export settings saved in Unity project
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+ Export settings stored in Integrations/Autodesk/maya2017/scripts/unityFbxExportSettings.mel are loaded into Maya before
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+ exporting either with Unity->Review or Unity->Publish.
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+ FIXES
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+ * Export Settings: fix export path doesn't refresh if selectable text box selected
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+ * Convert to Prefab: fix model added to wrong scene if multiple scenes open
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** Version** : 0.0.10a
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NEW FEATURES
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