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use appendPath to combine paths
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Assets/Integrations/Autodesk/max/scripts/UnityFbxForMaxPlugin.ms

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -272,7 +272,7 @@ struct UnityExportHelpers (
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if expSetDummy != undefined and (isProperty expSetDummy "modelFilePath") and (isProperty expSetDummy "modelFileName") and
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expSetDummy.unityData.modelFilePath != "" and expSetDummy.unityData.modelFileName != "" then
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(
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exportFileName = expSetDummy.unityData.modelFilePath + "/" + expSetDummy.unityData.modelFileName
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exportFileName = pathConfig.appendPath expSetDummy.unityData.modelFilePath expSetDummy.unityData.modelFileName
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)
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else(
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unityProjectPath = getINISetting (GetMAXIniFile()) "Unity" "UnityProject"

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