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add comment referencing issue for adding MayaLT support
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Assets/FbxExporters/Editor/FbxExportSettings.cs

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@@ -120,6 +120,7 @@ public override void OnInspectorGUI() {
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if (!string.IsNullOrEmpty (mayaPath)) {
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// get the directory of the executable
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var md = Directory.GetParent (mayaPath);
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// UNI-29074 TODO: add Maya LT support
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// Check that the executable is not in a MayaLT directory (thus being MayaLT instead of Maya executable).
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// On Mac path resembles: /Applications/Autodesk/mayaLT2018/Maya.app
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// On Windows path resembles: C:\Program Files\Autodesk\MayaLT2018\bin\maya.exe
@@ -316,6 +317,7 @@ private static void FindMayaInstalls() {
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if (!product.StartsWith("maya", StringComparison.InvariantCultureIgnoreCase)) {
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continue;
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}
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// UNI-29074 TODO: add Maya LT support
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// Reject MayaLT -- it doesn't have plugins.
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if (product.StartsWith("mayalt", StringComparison.InvariantCultureIgnoreCase)) {
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continue;
@@ -402,6 +404,7 @@ public static void AddMayaOption(string newOption){
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// get the version
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var version = AskMayaVersion(newOption);
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// UNI-29074 TODO: add Maya LT support
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// make sure this is not Maya LT
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if (version.ToLower ().StartsWith ("lt")) {
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Debug.LogError (string.Format("Unity Integration does not support Maya LT: \"{0}\"", newOption));

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