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code review fix
change wording "convert" to "continue"
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Assets/FbxExporters/Editor/ConvertToPrefabEditorWindow.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -128,7 +128,7 @@ protected override bool Export ()
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// give a warning dialog that indicates that names in the scene may change
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int result = UnityEditor.EditorUtility.DisplayDialogComplex(
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string.Format("{0} Warning", ModelExporter.PACKAGE_UI_NAME), warning, "OK", "Turn off and convert", "Cancel"
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string.Format("{0} Warning", ModelExporter.PACKAGE_UI_NAME), warning, "OK", "Turn off and continue", "Cancel"
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);
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if (result == 1)
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{

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