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Commit 5940193

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code review fixes
- remove empty constructor - say "prefabs and scene files" instead of "text assets" in dialog
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2 files changed

+1
-5
lines changed

2 files changed

+1
-5
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Assets/FbxExporters/Editor/FbxExportSettings.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -200,7 +200,7 @@ public override void OnInspectorGUI() {
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var dialogTitle = "FBX Exporter Component Updater";
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if (filesToRepairCount > 0) {
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bool result = UnityEditor.EditorUtility.DisplayDialog (dialogTitle,
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string.Format("Found {0} text asset(s) with components requiring update.\n\n" +
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string.Format("Found {0} prefab and/or scene file(s) with components requiring update.\n\n" +
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"If you choose 'Go Ahead', the components in these text serialized assets " +
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"will be automatically updated to work with the latest FBX exporter.\n" +
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"You should make a backup before proceeding.", filesToRepairCount),

Assets/FbxExporters/Editor/FbxExporterRepairMissingScripts.cs

Lines changed: 0 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -47,10 +47,6 @@ private string[] AssetsToRepair{
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}
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}
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public RepairMissingScripts(){
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}
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public int GetAssetsToRepairCount(){
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return AssetsToRepair.Length;
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}

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