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unitALGDavid Lassonde
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Part 2 of update for FBX Exporter (split files into separate MD files and add TOC)
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Packages/com.unity.formats.fbx/Editor/Scripts/FbxExporter.cs

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@@ -62,8 +62,8 @@ protected ModelExportException(SerializationInfo info, StreamingContext context)
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/// <para>
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/// Use the ExportObject and ExportObjects methods. The default export
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/// options are used when exporting the objects to the FBX file.
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/// <para>
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/// <para>For information on using the ModelExporter class.</para>
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/// </para>
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/// <para>For information on using the ModelExporter class, see <a href="../manual/devguide.html">the Developer's Guide</a>.</para>
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/// </summary>
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public sealed class ModelExporter : System.IDisposable
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{
@@ -4099,7 +4099,7 @@ internal static string ExportObject (
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/// Exports an array of Unity GameObjects to an FBX file.
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/// </summary>
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/// <returns>
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/// Returns the FBX file path if successful; otherwise returns null.
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/// The FBX file path if successful; otherwise returns null.
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/// </returns>
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/// <param name="filePath">Absolute file path to use for the FBX file.</param>
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/// <param name="objects">Array of Unity GameObjects to export.</param>

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