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Copy file name to clipboardExpand all lines: CHANGELOG.md
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### Added
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- Added an option to the Autodesk® Maya® integration Unity menu for creating an export set.
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- The option can be found in File > Unity > Create Export Set
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- Selecting this option will open a dialog allowing the user to select the desired namespace for the set contents
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as well as the export locations for model and animation files.
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- Selecting this option will open a dialog allowing the user to select the desired export locations for model and animation files.
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- File > Unity > Export [Model Only|Animation Only] will also open the same dialog if the objects selected for export
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are not already in an export set.
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### Changed
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- Do not search for Autodesk® installs in `D:/Program Files/Autodesk` (not a standard drive).
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### Fixed
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- Added a null check when inspecting whether a Timline Clip is selected for export. This fixes a NullReferenceException when an object in the selection is null.
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- Added a null check when inspecting whether a Timeline Clip is selected for export. This fixes a NullReferenceException when an object in the selection is null.
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- Fix issue where different Materials and Meshes with identical names export as a single material/mesh.
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- Fix skinned mesh always exports in bind pose regardless of current pose.
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- Import/Export in Maya Integration fails if FBX Import/Export settings file missing.
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