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update release notes
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RELEASE_NOTES.md

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RELEASE NOTES
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**Version**: sprint50
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NEW FEATURES
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* Fbx Exporter: remove "Export All Timeline Clips" menu option
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* Fbx Export Settings: Added option to transfer transform animation on export
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Ability to select source and destination transforms to transfer animation from and to respectively.
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Destination must be a descendant of source.
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All animation on transforms on and between source and destination will be combined and transferred to destination.
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* Maya Integration: Added option to export both model and animation to same file
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File exported to will be the same as "Export Model Only"
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FIXES
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* FbxExporterTests: fix Export Timeline Clip unit tests (add back missing scene)
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* FbxExporter: don't export animation on objects (e.g. LODs) that don't get exported
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* FbxExportSettings: remove presets so package works in Unity 2017
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* FbxExportSettings: fix so min dialog size doesn't cut off export button
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* FbxExporter: rename Export Model to Export To FBX
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* FbxExportSettings: fix console error on Mac when clicking "Install Unity Integration"
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* FbxExportSettings: turn animated skinned mesh export off by default
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* FbxExportSettings: export animation on skinned mesh ancestors even if animated skinned mesh option is off
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* FbxExporter: fix error when trying to export animation only on model without animation
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**Version**: sprint49
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NEW FEATURES

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