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Commit 5e3fd03

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author
David Lassonde
committed
Fixed an FDG warning (nested types)
1 parent 5077779 commit 5e3fd03

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3 files changed

+9
-9
lines changed

3 files changed

+9
-9
lines changed

Assets/com.unity.formats.fbx.tests/FbxPrefabAutoUpdaterTest.cs

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -170,7 +170,7 @@ public void TestNameMapping()
170170
FbxPrefab fbxPrefabScript = cubePrefab.GetComponent<FbxPrefab>();
171171

172172

173-
FbxPrefab.StringPair stringpair = new FbxPrefab.StringPair();
173+
StringPair stringpair = new StringPair();
174174
stringpair.FBXObjectName = "SphereFBX";
175175
stringpair.UnityObjectName = "Sphere";
176176
fbxPrefabScript.NameMapping.Add(stringpair);
@@ -203,7 +203,7 @@ public void RemappingTest()
203203

204204
// In FbxPrefab Component of Cube, add SphereFBX/Sphere name mapping
205205
FbxPrefab fbxPrefabScript = cube.GetComponent<FbxPrefab>();
206-
FbxPrefab.StringPair stringpair = new FbxPrefab.StringPair();
206+
StringPair stringpair = new StringPair();
207207
stringpair.FBXObjectName = "SphereFBX";
208208
stringpair.UnityObjectName = "Sphere";
209209
fbxPrefabScript.NameMapping.Add(stringpair);
@@ -262,7 +262,7 @@ public void RemappingTest()
262262

263263
// In FbxPrefab Component of Cube, add SphereFBX/Sphere name mapping
264264
FbxPrefab fbxPrefabScript = cube.GetComponent<FbxPrefab>();
265-
FbxPrefab.StringPair stringpair = new FbxPrefab.StringPair();
265+
StringPair stringpair = new StringPair();
266266
stringpair.FBXObjectName = "SphereFBX";
267267
stringpair.UnityObjectName = "Sphere";
268268
fbxPrefabScript.NameMapping.Add(stringpair);

Packages/com.unity.formats.fbx/Editor/Scripts/FbxPrefabUtility.cs

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -42,11 +42,11 @@ public string GetUnityObjectName(string fbxObjectName)
4242
/// </summary>
4343
public void RemoveMappingFBXObjectName(string fbxObjectName)
4444
{
45-
FbxPrefab.StringPair stockNameMapping = new FbxPrefab.StringPair();
45+
StringPair stockNameMapping = new StringPair();
4646
if (!String.IsNullOrEmpty(fbxObjectName) && m_fbxPrefab.NameMapping != null)
4747
{
4848
bool foundMapping = false;
49-
foreach (FbxPrefab.StringPair nameMapping in m_fbxPrefab.NameMapping)
49+
foreach (StringPair nameMapping in m_fbxPrefab.NameMapping)
5050
{
5151
if (fbxObjectName == nameMapping.FBXObjectName)
5252
{
@@ -67,11 +67,11 @@ public void RemoveMappingFBXObjectName(string fbxObjectName)
6767
/// </summary>
6868
public void RemoveMappingUnityObjectName(string unityObjectName)
6969
{
70-
FbxPrefab.StringPair stockNameMapping = new FbxPrefab.StringPair();
70+
StringPair stockNameMapping = new StringPair();
7171
if (!String.IsNullOrEmpty(unityObjectName) && m_fbxPrefab.NameMapping != null)
7272
{
7373
bool foundMapping = false;
74-
foreach (FbxPrefab.StringPair nameMapping in m_fbxPrefab.NameMapping)
74+
foreach (StringPair nameMapping in m_fbxPrefab.NameMapping)
7575
{
7676
if (unityObjectName == nameMapping.UnityObjectName)
7777
{

Packages/com.unity.formats.fbx/Editor/Scripts/ManualUpdateEditorWindow.cs

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -142,7 +142,7 @@ void ApplyChanges()
142142
// != [Delete]
143143
if (selectedNodesToDestroy[i] != 0)
144144
{
145-
FbxPrefab.StringPair stringpair = new FbxPrefab.StringPair();
145+
StringPair stringpair = new StringPair();
146146
stringpair.FBXObjectName = options[selectedNodesToDestroy[i]].text;
147147
stringpair.UnityObjectName = m_nodesToDestroy[i];
148148

@@ -170,7 +170,7 @@ void ApplyChanges()
170170
if (currentUnityNodeName != m_fbxPrefabUtility.GetUnityObjectName(options[selectedNodesToRename[i]].text))
171171
{
172172
m_fbxPrefabUtility.RemoveMappingUnityObjectName(currentUnityNodeName);
173-
FbxPrefab.StringPair stringpair = new FbxPrefab.StringPair();
173+
StringPair stringpair = new StringPair();
174174
stringpair.FBXObjectName = options[selectedNodesToRename[i]].text;
175175
stringpair.UnityObjectName = currentUnityNodeName;
176176
m_fbxPrefab.NameMapping.Add(stringpair);

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