File tree Expand file tree Collapse file tree 1 file changed +6
-4
lines changed
Assets/FbxExporters/Editor Expand file tree Collapse file tree 1 file changed +6
-4
lines changed Original file line number Diff line number Diff line change @@ -2209,12 +2209,13 @@ protected int ExportTransformHierarchy(
2209
2209
{
2210
2210
int numObjectsExported = exportProgress ;
2211
2211
2212
+ string fbxName = unityGo . name ;
2212
2213
if ( ExportOptions . UseMayaCompatibleNames ) {
2213
- unityGo . name = ConvertToMayaCompatibleName ( unityGo . name ) ;
2214
+ fbxName = ConvertToMayaCompatibleName ( unityGo . name ) ;
2214
2215
}
2215
2216
2216
2217
// create an FbxNode and add it as a child of parent
2217
- FbxNode fbxNode = FbxNode . Create ( fbxScene , GetUniqueName ( unityGo . name ) ) ;
2218
+ FbxNode fbxNode = FbxNode . Create ( fbxScene , GetUniqueName ( fbxName ) ) ;
2218
2219
MapUnityObjectToFbxNode [ unityGo ] = fbxNode ;
2219
2220
2220
2221
if ( Verbose )
@@ -2481,12 +2482,13 @@ private bool ExportGameObjectAndParents(
2481
2482
return true ;
2482
2483
}
2483
2484
2485
+ string fbxName = unityGo . name ;
2484
2486
if ( ExportOptions . UseMayaCompatibleNames ) {
2485
- unityGo . name = ConvertToMayaCompatibleName ( unityGo . name ) ;
2487
+ fbxName = ConvertToMayaCompatibleName ( unityGo . name ) ;
2486
2488
}
2487
2489
2488
2490
// create an FbxNode and add it as a child of parent
2489
- fbxNode = FbxNode . Create ( fbxScene , GetUniqueName ( unityGo . name ) ) ;
2491
+ fbxNode = FbxNode . Create ( fbxScene , GetUniqueName ( fbxName ) ) ;
2490
2492
MapUnityObjectToFbxNode [ unityGo ] = fbxNode ;
2491
2493
2492
2494
exportProgress ++ ;
You can’t perform that action at this time.
0 commit comments