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## [ 2.0.0] - 2018-06-14
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- No change since 1.7.0. Synchronizing the version number with the com.unity.formats.fbx package
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+ * No change since 1.7.0. Synchronizing the version number with the com.unity.formats.fbx package
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## [ 1.7.0] - 2018-06-01
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@@ -29,75 +29,53 @@ FEATURE
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## [ 1.3.0a1]
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- Fix Universal Windows Platform build error caused by UnityFbxSdk.dll being set as compatible with any platform instead of editor only.
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-
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- ## [ sprint43]
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-
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- Add bindings for FbxAnimCurveFilterUnroll
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-
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- Add binding for FbxGlobalSettings SetTimeMode to set frame rate
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+ * Fix Universal Windows Platform build error caused by UnityFbxSdk.dll being set as compatible with any platform instead of editor only.
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+ * Add bindings for FbxAnimCurveFilterUnroll
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+ * Add binding for FbxGlobalSettings SetTimeMode to set frame rate
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## [ 1.2.0b1]
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- Update version number
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-
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- Replace meta files with meta files from release 1.0.0b1 for backwards compatibility
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-
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- ## [ sprint36]
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-
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- Expose bindings to set FbxNode's transformation inherit type
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-
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- ## [ sprint35]
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-
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- Add binding for FbxCamera's FieldOfView property
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+ * Update version number
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+ * Replace meta files with meta files from release 1.0.0b1 for backwards compatibility
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+ * Expose bindings to set FbxNode's transformation inherit type
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+ * Add binding for FbxCamera's FieldOfView property
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## [ 1.0.0b1]
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- Enforce FbxSdk DLL only works with Unity 2017.1+
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+ * Enforce FbxSdk DLL only works with Unity 2017.1+
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## [ 0.0.14a]
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- Note: skipping some versions so that FbxSdk package version matches FbxExporter package version
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-
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- Added FbxObject::GetScene
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+ * Note: skipping some versions so that FbxSdk package version matches FbxExporter package version
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+ * Added FbxObject::GetScene
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## [ 0.0.10a]
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- Added documentation of vector classes.
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- Added test to check that the FbxSdk DLL cannot be used without the Unity Editor (This is a legal requirement).
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- Improve build process so it is more robust.
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+ * Added documentation of vector classes.
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+ * Added test to check that the FbxSdk DLL cannot be used without the Unity Editor (This is a legal requirement).
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+ * Improve build process so it is more robust.
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## [ 0.0.9a]
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- Set the Doxygen homepage to be README.txt instead of README.md
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-
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- Rename namespace to ` Unity.FbxSdk `
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-
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- Rename ` FbxSharp.dll ` and ` fbxsdk_csharp ` libaries to ` UnityFbxSdk.dll ` and ` UnityFbxSdkNative ` respectively
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-
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- Change documentation title to "Unity FBXSDK C# API Reference"
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-
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- Package zip file containing Doxygen documentation
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- Update license in README to Autodesk license
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+ * Set the Doxygen homepage to be README.txt instead of README.md
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+ * Rename namespace to ` Unity.FbxSdk `
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+ * Rename ` FbxSharp.dll ` and ` fbxsdk_csharp ` libaries to ` UnityFbxSdk.dll ` and ` UnityFbxSdkNative ` respectively
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+ * Change documentation title to "Unity FBXSDK C# API Reference"
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+ * Package zip file containing Doxygen documentation
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+ * Update license in README to Autodesk license
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## [ 0.0.8a]
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- Updated LICENCSE.txt to include Autodesk license
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-
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- Use .bundle on Mac instead of .so for shared libraries
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- Ship bindings as binaries without source
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+ * Updated LICENCSE.txt to include Autodesk license
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+ * Use .bundle on Mac instead of .so for shared libraries
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+ * Ship bindings as binaries without source
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## [ 0.0.7a]
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Note: skipping version 0.0.6a so that FbxSdk package version matches FbxExporter package version
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- Add bindings for FbxIOFileHeaderInfo.
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- - Exposed mCreator and mFileVersion as read-only attributes.
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- Made it easier for performance tests to pass.
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+ * Add bindings for FbxIOFileHeaderInfo.
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+ * Exposed mCreator and mFileVersion as read-only attributes.
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+ * Made it easier for performance tests to pass.
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## [ 0.0.5a]
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- Added Doxygen documentation generation for C# bindings.
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+ * Added Doxygen documentation generation for C# bindings.
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