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David Lassonde
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Removed references to sprints
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Packages/com.autodesk.fbx/CHANGELOG.md

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## [2.0.0] - 2018-06-14
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No change since 1.7.0. Synchronizing the version number with the com.unity.formats.fbx package
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* No change since 1.7.0. Synchronizing the version number with the com.unity.formats.fbx package
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## [1.7.0] - 2018-06-01
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## [1.3.0a1]
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Fix Universal Windows Platform build error caused by UnityFbxSdk.dll being set as compatible with any platform instead of editor only.
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## [sprint43]
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Add bindings for FbxAnimCurveFilterUnroll
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Add binding for FbxGlobalSettings SetTimeMode to set frame rate
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* Fix Universal Windows Platform build error caused by UnityFbxSdk.dll being set as compatible with any platform instead of editor only.
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* Add bindings for FbxAnimCurveFilterUnroll
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* Add binding for FbxGlobalSettings SetTimeMode to set frame rate
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## [1.2.0b1]
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Update version number
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Replace meta files with meta files from release 1.0.0b1 for backwards compatibility
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## [sprint36]
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Expose bindings to set FbxNode's transformation inherit type
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## [sprint35]
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Add binding for FbxCamera's FieldOfView property
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* Update version number
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* Replace meta files with meta files from release 1.0.0b1 for backwards compatibility
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* Expose bindings to set FbxNode's transformation inherit type
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* Add binding for FbxCamera's FieldOfView property
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## [1.0.0b1]
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Enforce FbxSdk DLL only works with Unity 2017.1+
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* Enforce FbxSdk DLL only works with Unity 2017.1+
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## [0.0.14a]
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Note: skipping some versions so that FbxSdk package version matches FbxExporter package version
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Added FbxObject::GetScene
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* Note: skipping some versions so that FbxSdk package version matches FbxExporter package version
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* Added FbxObject::GetScene
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## [0.0.10a]
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Added documentation of vector classes.
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Added test to check that the FbxSdk DLL cannot be used without the Unity Editor (This is a legal requirement).
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Improve build process so it is more robust.
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* Added documentation of vector classes.
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* Added test to check that the FbxSdk DLL cannot be used without the Unity Editor (This is a legal requirement).
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* Improve build process so it is more robust.
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## [0.0.9a]
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Set the Doxygen homepage to be README.txt instead of README.md
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Rename namespace to `Unity.FbxSdk`
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Rename `FbxSharp.dll` and `fbxsdk_csharp` libaries to `UnityFbxSdk.dll` and `UnityFbxSdkNative` respectively
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Change documentation title to "Unity FBXSDK C# API Reference"
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Package zip file containing Doxygen documentation
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Update license in README to Autodesk license
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* Set the Doxygen homepage to be README.txt instead of README.md
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* Rename namespace to `Unity.FbxSdk`
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* Rename `FbxSharp.dll` and `fbxsdk_csharp` libaries to `UnityFbxSdk.dll` and `UnityFbxSdkNative` respectively
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* Change documentation title to "Unity FBXSDK C# API Reference"
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* Package zip file containing Doxygen documentation
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* Update license in README to Autodesk license
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## [0.0.8a]
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Updated LICENCSE.txt to include Autodesk license
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Use .bundle on Mac instead of .so for shared libraries
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Ship bindings as binaries without source
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* Updated LICENCSE.txt to include Autodesk license
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* Use .bundle on Mac instead of .so for shared libraries
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* Ship bindings as binaries without source
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## [0.0.7a]
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Note: skipping version 0.0.6a so that FbxSdk package version matches FbxExporter package version
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Add bindings for FbxIOFileHeaderInfo.
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- Exposed mCreator and mFileVersion as read-only attributes.
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Made it easier for performance tests to pass.
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* Add bindings for FbxIOFileHeaderInfo.
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* Exposed mCreator and mFileVersion as read-only attributes.
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* Made it easier for performance tests to pass.
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## [0.0.5a]
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Added Doxygen documentation generation for C# bindings.
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* Added Doxygen documentation generation for C# bindings.

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