You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: RELEASE_NOTES.md
+45-1Lines changed: 45 additions & 1 deletion
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -13,4 +13,48 @@ Added a preference to the Fbx Export Preferences to control where Convert to Mod
13
13
Added a Maya plugin with one click integration from within Unity to install the plugin into Maya 2017.
14
14
Headless install option also available through command line.
15
15
The plugin creates a Unity menu item with 3 options in the drop down menu: Configure, Review, and Publish.
16
-
The menu options do not yet have any functionality.
16
+
The menu options do not yet have any functionality.
17
+
18
+
**Version**: 0.0.5a
19
+
20
+
NEW FEATURES
21
+
22
+
* Automatic file naming
23
+
24
+
When exporting the default filename is name of top level selection. If multiple objects are selected then we use the last name exported or if it’s the first time then we use Untitled.fbx.
25
+
26
+
Added option to rename Object and Material names on export to be Maya compatible.
27
+
28
+
We ensure that generated filenames do not contain invalid characters.
29
+
30
+
* Reliable file system units
31
+
32
+
Export in cm units, mesh set to real world (meter) scale. No import options need to be adjusted between Unity and Maya.
33
+
34
+
* Freeze transform on export
35
+
36
+
For selection containing a single object then zero out its transform in the FBX so it is at the world centre in Maya.
37
+
For selection containing multiple objects then export their global transforms.
38
+
39
+
* Support exporting multiple materials per mesh
40
+
41
+
* Support exporting mesh instances
42
+
43
+
Instanced meshes are exported once and then shared between FbxNodes.
44
+
45
+
* Support exporting all available UV sets
46
+
47
+
TODO: publish video demonstrating feature
48
+
49
+
* Unit Tests
50
+
51
+
Added test for default selection behaviour.
52
+
53
+
FIXES
54
+
55
+
* Export : Set default Albedo colour to white instead of grey if not found in source material so that it uses the same default as a new material.
56
+
* Convert to Model : copy component values for components that already between the source hierarchy and the imported copy.
57
+
* Convert to Model : ensure only called once from context menu with multiple selection.
58
+
* Convert to Model: ensure instanced prefab linked to prefab on disk
59
+
* Convert to Model: don’t overwrite existing files for example, if “Sphere.fbx” exists then the file will be called “Sphere1.fbx”
60
+
* Convert to Model: ensure order of copied siblings in matches original; ensure all GameObjects have unique names before export
0 commit comments