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RELEASE NOTES
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+ ** Version** : 1.3.0b1
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+ FIXES
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+ * FbxExporter: if "Animated Skinned Mesh" off, don't export skinned mesh transform
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+ * Maya Integration: fix so saved files do not lose export set information on export
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+ * ConvertToPrefab: fix error when converting model instances whose file ends in .FBX (with capitals)
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** Version** : sprint50
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NEW FEATURES
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+ ** Version** : 1.3.0b1
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+ NEW FEATURES
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+ * FbxExporter: Export animation clips from Timeline
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+ * FbxExportSettings: Added new UI to set export settings
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+ * FbxExportSettings: Added option to transfer transform animation on export
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+ * FbxExporterSettings: Added option to export model only
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+ * FbxExporterSettings: Added option to export animation only
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+ * FbxExporterSettings: Added option not to export animation on skinned meshes
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+ * FbxExportSettings: Added option to export meshes without renderers
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+ * FbxExportSettings: Added LOD export option
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+ * UnityMayaIntegration: Allow multi file import
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+ * UnityMayaIntegration: Allow multi file export by scene selection
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+ * FbxPrefabAutoUpdater: new UI to help manage name changes
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+ FIXES
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+ * FbxExporter: link materials to objects connected to mesh instances
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+ * FbxExporter: export meshes in model prefab instances as mesh instances in fbx
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+ * ConvertToPrefab: Don't re-export fbx model instances
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+ * FbxExportSettings: fix console error on Mac when clicking "Install Unity Integration"
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+ * FbxExporter: fix so animating spot angle in Unity animates cone angle in Maya (not penumbra)
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+ * Exporter: export correct rotation order (xyz) for euler rotation animations (previously would export as zxy)
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** Version** : 1.3.0a1
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NEW FEATURES
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