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update release notes
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RELEASE_NOTES.md

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RELEASE NOTES
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**Version**: 1.3.0b1
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FIXES
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* FbxExporter: if "Animated Skinned Mesh" off, don't export skinned mesh transform
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* Maya Integration: fix so saved files do not lose export set information on export
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* ConvertToPrefab: fix error when converting model instances whose file ends in .FBX (with capitals)
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**Version**: sprint50
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RELEASE_NOTES_EXTERNAL.md

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RELEASE NOTES
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**Version**: 1.3.0b1
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NEW FEATURES
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* FbxExporter: Export animation clips from Timeline
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* FbxExportSettings: Added new UI to set export settings
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* FbxExportSettings: Added option to transfer transform animation on export
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* FbxExporterSettings: Added option to export model only
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* FbxExporterSettings: Added option to export animation only
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* FbxExporterSettings: Added option not to export animation on skinned meshes
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* FbxExportSettings: Added option to export meshes without renderers
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* FbxExportSettings: Added LOD export option
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* UnityMayaIntegration: Allow multi file import
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* UnityMayaIntegration: Allow multi file export by scene selection
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* FbxPrefabAutoUpdater: new UI to help manage name changes
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FIXES
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* FbxExporter: link materials to objects connected to mesh instances
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* FbxExporter: export meshes in model prefab instances as mesh instances in fbx
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* ConvertToPrefab: Don't re-export fbx model instances
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* FbxExportSettings: fix console error on Mac when clicking "Install Unity Integration"
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* FbxExporter: fix so animating spot angle in Unity animates cone angle in Maya (not penumbra)
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* Exporter: export correct rotation order (xyz) for euler rotation animations (previously would export as zxy)
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**Version**: 1.3.0a1
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NEW FEATURES

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