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release notes review fixes
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RELEASE_NOTES.md

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@@ -19,13 +19,16 @@ in the Fbx Export Settings
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* Maya Integration: Unity->Import starting directory is Unity Project
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Instead of opening in the default Maya project
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Instead of opening in the default Maya project. A side effect of this is that a workspace.mel file
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gets added to the Unity project root.
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* Maya Integration: Install Maya Integration menu item moved into Fbx Export Settings
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Now installing the maya integration can be done via a button
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in the Fbx Export Settings
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* Fbx Exporter menu removed from main menu bar
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* Maya Integration: Hide Configure button, guess Unity project on Unity->Import
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On Unity->Import try to guess which Unity project we are loading the fbx from (if any), set it to be the project we
@@ -36,7 +39,7 @@ use in Maya if found, do nothing otherwise.
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Added callbacks to allow the GameObject or components to specify the mesh that should be exported, fallback
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to using the MeshFilter or SkinnedMeshRenderer meshes.
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* Fbx Prefab: Added on update event that returns which GameObjects were updated
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* Fbx Prefab: Added OnUpdate event that returns which GameObjects were updated
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The returned objects include all objects in the temporary instance that were created, changed parent, or had a component
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that was created, destroyed, or updated.

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