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make FbxRecorderSettings internal
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com.unity.formats.fbx/Editor/Sources/Recorders/FbxRecorder/FbxRecorderSettings.cs

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namespace UnityEditor.Formats.Fbx.Exporter
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{
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[RecorderSettings(typeof(FbxRecorder), "FBX", "fbx_recorder")]
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public class FbxRecorderSettings : RecorderSettings
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internal class FbxRecorderSettings : RecorderSettings
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{
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[SerializeField] AnimationInputSettings m_AnimationInputSettings = new AnimationInputSettings();
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