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DESKTOP-F8VO8FK\Austin
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Assets/FbxExporters/Editor/FbxExporter.cs

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@@ -984,6 +984,7 @@ protected void ExportAnimCurve(UnityEngine.Object unityObj,
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{
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var key = unityAnimCurve[keyIndex];
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//Distance based attributes will need to be adjusted for scale
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if (fbxProperty.GetName() == "Intensity")
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{
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key.value *= 100.0f;

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