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1 parent 35ec018 commit 6bdf479Copy full SHA for 6bdf479
Assets/FbxExporters/Editor/ConvertToPrefabSettings.cs
@@ -54,7 +54,7 @@ public override void OnInspectorGUI ()
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exportSettings.animatedSkinnedMesh = EditorGUILayout.Toggle ("Animated Skinned Mesh", exportSettings.animatedSkinnedMesh);
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exportSettings.mayaCompatibleNaming = EditorGUILayout.Toggle (
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- new GUIContent ("Compatible Naming:",
+ new GUIContent ("Compatible Naming",
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"In Maya some symbols such as spaces and accents get replaced when importing an FBX " +
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"(e.g. \"foo bar\" becomes \"fooFBXASC032bar\"). " +
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"On export, convert the names of GameObjects so they are Maya compatible." +
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