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remove colon after compatible naming
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Assets/FbxExporters/Editor/ConvertToPrefabSettings.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -54,7 +54,7 @@ public override void OnInspectorGUI ()
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exportSettings.animatedSkinnedMesh = EditorGUILayout.Toggle ("Animated Skinned Mesh", exportSettings.animatedSkinnedMesh);
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exportSettings.mayaCompatibleNaming = EditorGUILayout.Toggle (
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new GUIContent ("Compatible Naming:",
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new GUIContent ("Compatible Naming",
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"In Maya some symbols such as spaces and accents get replaced when importing an FBX " +
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"(e.g. \"foo bar\" becomes \"fooFBXASC032bar\"). " +
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"On export, convert the names of GameObjects so they are Maya compatible." +

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