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Added asset serialization segment
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Packages/com.unity.formats.fbx/Documentation/com.unity.formats.fbx.md

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@@ -44,7 +44,7 @@ The FBX Exporter package contains:
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* When installing a new version of the FBX Exporter Package after using version 1.1.0.b1, the link between Assets and FbxPrefab components may be lost. See [Updating from 1.1.0b1](# Updating from 1.1.0b1) for repairing instructions.
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# Updating from 1.1.0b1
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# Updating from the Asset Store Version to the Package Manager Version
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If you use Linked Prefabs in your project then they will need to be upgraded to work with the Package Manager version, these are the steps:
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Your Prefab instances will now be working again.
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# Making Sure Your Project Supports Text-Based Asset Serialization
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Unity uses serialization to store Scene and Prefab files in a text-based, merge-friendly format. For the Package Manager version of the FBX Exporter to work properly, you need to ensure that your Unity project’s Asset Serialization Mode is set to *Force Text*.
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1. Navigate to __Edit__ > __Project Settings__ > __Editor__.
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1. Set the __Asset Serialization Mode__ to *Force Text*.
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<a name="ExportFBX"></a>
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# Exporting FBX files from Unity
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