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update release notes
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RELEASE_NOTES.md

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RELEASE NOTES
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**Version**: sprint46
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NEW FEATURES
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* Unity Maya Integration: Allow multi file import
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Added ability to select multiple files to import. A different export set is created for each file imported.
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If a file "model.fbx" is imported, and an animation file with the following naming format: "[email protected]"
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is imported, the animation file will be added into the model's export set and additional custom attributes will
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be added showing which animation file is applied to the model. Currently there has to be a 1-1 mapping of
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animation file to model file.
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* Unity Maya Integration: Allow multi file export by scene selection
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In order to choose which sets to export, select desired objects in scene, then click Unity->Export Model Only order
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Unity->Export Animation Only. All sets containing at least one object in the selection set will be exported.
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If "Export Model Only" button is hit, then animation is not exported, and if "Export Animation Only" is clicked,
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then only animation and required nodes (i.e. animated transforms) will be exported to the animation file of format "[email protected]".
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* Fbx Exporter: Export animation clips from Timeline
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Select GameObject in hierarchy containing PlayableDirector component and right click -> "Export All Timeline Clips" to export
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all tracks and animation clips on the timeline. Each track will be exported to a separate fbx file.
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Select clips on timeline then go to GameObject->Export Selected Timeline Clips to export each selected timeline clip to a separate
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fbx file.
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FIXES
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* README: remove line from README about not supporting Maya LT
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* Exporter: export correct rotation order (xyz) for euler rotation animations (previously would export as zxy)
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* Exporter: remove pre-rotation from euler rotation animation on skinned mesh export
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* NameRemapping: fix IndexOutOfRangeException when imported object count doesn't match original object count
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* PrefabAutoUpdater: fix so unit tests don't fail if auto update is turned off
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**Version**: sprint45
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NEW FEATURES

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