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1 | 1 | RELEASE NOTES
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2 | 2 |
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| 3 | +**Version**: sprint46 |
| 4 | + |
| 5 | +NEW FEATURES |
| 6 | + |
| 7 | +* Unity Maya Integration: Allow multi file import |
| 8 | + |
| 9 | +Added ability to select multiple files to import. A different export set is created for each file imported. |
| 10 | +If a file "model.fbx" is imported, and an animation file with the following naming format: " [email protected]" |
| 11 | +is imported, the animation file will be added into the model's export set and additional custom attributes will |
| 12 | +be added showing which animation file is applied to the model. Currently there has to be a 1-1 mapping of |
| 13 | +animation file to model file. |
| 14 | + |
| 15 | +* Unity Maya Integration: Allow multi file export by scene selection |
| 16 | + |
| 17 | +In order to choose which sets to export, select desired objects in scene, then click Unity->Export Model Only order |
| 18 | +Unity->Export Animation Only. All sets containing at least one object in the selection set will be exported. |
| 19 | + |
| 20 | +If "Export Model Only" button is hit, then animation is not exported, and if "Export Animation Only" is clicked, |
| 21 | +then only animation and required nodes (i.e. animated transforms) will be exported to the animation file of format " [email protected]". |
| 22 | + |
| 23 | +* Fbx Exporter: Export animation clips from Timeline |
| 24 | + |
| 25 | +Select GameObject in hierarchy containing PlayableDirector component and right click -> "Export All Timeline Clips" to export |
| 26 | +all tracks and animation clips on the timeline. Each track will be exported to a separate fbx file. |
| 27 | +Select clips on timeline then go to GameObject->Export Selected Timeline Clips to export each selected timeline clip to a separate |
| 28 | +fbx file. |
| 29 | + |
| 30 | +FIXES |
| 31 | +* README: remove line from README about not supporting Maya LT |
| 32 | +* Exporter: export correct rotation order (xyz) for euler rotation animations (previously would export as zxy) |
| 33 | +* Exporter: remove pre-rotation from euler rotation animation on skinned mesh export |
| 34 | +* NameRemapping: fix IndexOutOfRangeException when imported object count doesn't match original object count |
| 35 | +* PrefabAutoUpdater: fix so unit tests don't fail if auto update is turned off |
| 36 | + |
3 | 37 | **Version**: sprint45
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4 | 38 |
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5 | 39 | NEW FEATURES
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