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fix broken links and missing devguide (#566)
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com.unity.formats.fbx/Documentation~/integration.md

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@@ -64,7 +64,7 @@ To manually install an Autodesk® Maya® or Autodesk® Maya LT™ Integration:
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`UnityFbxForMaya {Version} {UnityIntegrationsPath}/Integrations/Autodesk/maya`
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**Note:** You need to replace:
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* `{Version}` by the version number of your FBX Exporter package (for example, `2.0.0`)
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* `{Version}` by the version number of your FBX Exporter package (for example, `4.0.0`)
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* `{UnityIntegrationsPath}` by the location where you unzipped `UnityFbxForMaya.zip` in first step.
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<br />
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com.unity.formats.fbx/Documentation~/prefabs.md

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In Unity, [Nested Prefabs](https://docs.unity3d.com/Documentation/Manual/NestedPrefabs.html) allow you to create Prefabs inside other Prefabs, and [Prefab Variants](https://docs.unity3d.com/Documentation/Manual/PrefabVariants.html) allow you to save a variation on an existing Prefab.
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When Unity imports a Model from a 3D modeling application such as Autodesk® Maya®, Unity creates a **Model Prefab**, which is a read-only representation of the FBX file's contents. You can't edit Model Prefabs in Unity, apart from [changing the import settings](https://docs.unity3d.com/2018.3/Documentation/Manual/class-FBXImporter.html). When the FBX file is modified inside the originating 3D modeling software, Unity updates the Model Prefab.
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When Unity imports a Model from a 3D modeling application such as Autodesk® Maya®, Unity creates a **Model Prefab**, which is a read-only representation of the FBX file's contents. You can't edit Model Prefabs in Unity, apart from [changing the import settings](https://docs.unity3d.com/Documentation/Manual/class-FBXImporter.html). When the FBX file is modified inside the originating 3D modeling software, Unity updates the Model Prefab.
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![A Model Prefab in the Scene and Hierarchy views](images/FBXExporter_ModelPrefab.png)
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com.unity.formats.fbx/Documentation~/recorder.md

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4. Select **Start Recording**.
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> **Note:** Alternatively, you can use the FBX Recorder through a [Recorder Clip](https://docs.unity3d.com/Packages/com.unity.recorder@latest/RecordingTimelineTrack.md) in a [Timeline](https://docs.unity3d.com/Packages/com.unity.timeline@latest) track.
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> **Note:** Alternatively, you can use the FBX Recorder through a [Recorder Clip](https://docs.unity3d.com/Packages/com.unity.recorder@latest) in a [Timeline](https://docs.unity3d.com/Packages/com.unity.timeline@latest) track.
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## FBX Recorder properties
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com.unity.formats.fbx/Documentation~/troubleshooting.md

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## Trail and line particles lose Material after being converted
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If you lose Materials when converting trail or line particles, you need to re-apply the Materials to the FBX Linked Prefab after conversion.
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If you lose Materials when converting trail or line particles, you need to re-apply the Materials to the FBX Prefab Variant after conversion.
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