Skip to content

Commit 7249613

Browse files
committed
import blendshapes with correct settings in 2018.4 as well
1 parent 25adafa commit 7249613

File tree

3 files changed

+8
-0
lines changed

3 files changed

+8
-0
lines changed

com.unity.formats.fbx/Tests/FbxTests/ModelExporterTest.cs

Lines changed: 6 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -564,7 +564,13 @@ private string ExportSkinnedMesh(string fileToExport, out SkinnedMeshRenderer or
564564
importer.importBlendShapeNormals = ModelImporterNormals.None;
565565
importer.weldVertices = true;
566566
#else
567+
importer.importBlendShapes = true;
567568
importer.optimizeMesh = false;
569+
importer.meshCompression = ModelImporterMeshCompression.Off;
570+
// If either blendshape normals are imported or weldVertices is turned off (or both),
571+
// the vertex count between the original and exported meshes does not match.
572+
importer.importBlendShapeNormals = ModelImporterNormals.None;
573+
importer.weldVertices = true;
568574
#endif // UNITY_2019_1_OR_NEWER
569575
importer.SaveAndReimport();
570576

com.unity.formats.fbx/Tests/Models/blendshape.fbx.meta

Lines changed: 1 addition & 0 deletions
Some generated files are not rendered by default. Learn more about customizing how changed files appear on GitHub.

com.unity.formats.fbx/Tests/Models/blendshape_with_skinning.fbx.meta

Lines changed: 1 addition & 0 deletions
Some generated files are not rendered by default. Learn more about customizing how changed files appear on GitHub.

0 commit comments

Comments
 (0)