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Merge pull request #209 from Unity-Technologies/UNI-31389-remove-cs-headers
UNI-31389 remove cs headers
2 parents 12cecee + 36f5490 commit 72ad319

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9 files changed

+5
-69
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9 files changed

+5
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Assets/FbxExporters/Editor/ConvertToModel.cs

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// ***********************************************************************
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// Copyright (c) 2017 Unity Technologies. All rights reserved.
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//
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// Licensed under the ##LICENSENAME##.
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// See LICENSE.md file in the project root for full license information.
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// ***********************************************************************
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using System.IO;
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using System.Collections.Generic;
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using UnityEngine;

Assets/FbxExporters/Editor/EditorRotate.cs

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// ***********************************************************************
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// Copyright (c) 2017 Unity Technologies. All rights reserved.
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//
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// Licensed under the ##LICENSENAME##.
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// See LICENSE.md file in the project root for full license information.
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// ***********************************************************************
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;

Assets/FbxExporters/Editor/FbxExporter.cs

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// ***********************************************************************
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// Copyright (c) 2017 Unity Technologies. All rights reserved.
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//
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// Licensed under the ##LICENSENAME##.
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// See LICENSE.md file in the project root for full license information.
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// ***********************************************************************
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using System.IO;
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using System.Collections.Generic;
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using UnityEngine;

Assets/FbxExporters/Editor/ReviewLastSavedModel.cs

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// ***********************************************************************
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// Copyright (c) 2017 Unity Technologies. All rights reserved.
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//
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// Licensed under the ##LICENSENAME##.
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// See LICENSE.md file in the project root for full license information.
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// ***********************************************************************
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using UnityEngine;
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namespace FbxExporters

Assets/FbxExporters/Editor/UnitTests/DefaultSelectionTest.cs

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// ***********************************************************************
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// Copyright (c) 2017 Unity Technologies. All rights reserved.
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//
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// Licensed under the ##LICENSENAME##.
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// See LICENSE.md file in the project root for full license information.
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// ***********************************************************************
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using UnityEngine;
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using UnityEngine;
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using UnityEditor;
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using UnityEngine.TestTools;
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using NUnit.Framework;

Assets/FbxExporters/Editor/UnitTests/ExporterTestBase.cs

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// ***********************************************************************
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// Copyright (c) 2017 Unity Technologies. All rights reserved.
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//
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// Licensed under the ##LICENSENAME##.
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// See LICENSE.md file in the project root for full license information.
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// ***********************************************************************
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using UnityEngine;
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using UnityEngine;
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using UnityEditor;
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using UnityEngine.TestTools;
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using NUnit.Framework;

Assets/FbxExporters/Editor/UnitTests/FbxPrefabAutoUpdaterTest.cs

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// ***********************************************************************
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// Copyright (c) 2017 Unity Technologies. All rights reserved.
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//
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// Licensed under the ##LICENSENAME##.
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// See LICENSE.md file in the project root for full license information.
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// ***********************************************************************
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using UnityEngine;
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using UnityEditor;
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using NUnit.Framework;

Assets/FbxExporters/Editor/UnitTests/ModelExporterTest.cs

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// ***********************************************************************
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// Copyright (c) 2017 Unity Technologies. All rights reserved.
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//
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// Licensed under the ##LICENSENAME##.
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// See LICENSE.md file in the project root for full license information.
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// ***********************************************************************
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using UnityEngine;
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using UnityEngine;
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using UnityEditor;
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using UnityEngine.TestTools;
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using NUnit.Framework;

Assets/FbxExporters/FbxTurnTableBase.cs

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// ***********************************************************************
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// Copyright (c) 2017 Unity Technologies. All rights reserved.
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//
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// Licensed under the ##LICENSENAME##.
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// See LICENSE.md file in the project root for full license information.
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// ***********************************************************************
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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