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stringdccPath=EditorUtility.OpenFilePanel("Select Digital Content Creation Application",ExportSettings.kDefaultAdskRoot,ext);
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// check that the path is valid and references the maya executable
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if(!string.IsNullOrEmpty(dccPath)){
@@ -158,7 +158,7 @@ public override void OnInspectorGUI() {
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varinstallIntegrationContent=newGUIContent(
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"Install Unity Integration",
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"Install and configure the Unity integration for the selected DCCso that you can import and export directly to this project.");
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+
"Install and configure the Unity integration for the selected Digital Content Creation (DCC) application so that you can import and export directly with this project.");
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