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UT-2150 rename Model Prefab Variant to FBX Linked Prefab
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com.unity.formats.fbx/Editor/ConvertToNestedPrefab.cs

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@@ -34,10 +34,10 @@ protected ConvertToNestedPrefabException(SerializationInfo info, StreamingContex
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internal static class ConvertToNestedPrefab
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{
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const string GameObjectMenuItemName = "GameObject/Convert To Model Prefab Variant Instance...";
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const string AssetsMenuItemName = "Assets/Convert To Model Prefab Variant...";
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const string UndoConversionGroup = "Convert {0} to Model Prefab Variant";
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internal const string UndoConversionCreateObject = "Convert to Model Prefab Variant instance";
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const string GameObjectMenuItemName = "GameObject/Convert To FBX Linked Prefab...";
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const string AssetsMenuItemName = "Assets/Convert To FBX Linked Prefab...";
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const string UndoConversionGroup = "Convert {0} to FBX Linked Prefab";
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internal const string UndoConversionCreateObject = "Convert to FBX Linked Prefab";
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/// <summary>
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/// OnContextItem is called either:

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