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set emissive default to 0
1 parent b4fb717 commit 77915e0

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Assets/FbxExporters/Editor/FbxExporter.cs

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -341,7 +341,7 @@ public FbxSurfaceMaterial ExportMaterial (Material unityMaterial, FbxScene fbxSc
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// Copy the flat colours over from Unity standard materials to FBX.
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fbxMaterial.Diffuse.Set (GetMaterialColor (unityMaterial, "_Color"));
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fbxMaterial.Emissive.Set (GetMaterialColor (unityMaterial, "_EmissionColor"));
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fbxMaterial.Emissive.Set (GetMaterialColor (unityMaterial, "_EmissionColor", 0));
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fbxMaterial.Ambient.Set (new FbxDouble3 ());
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fbxMaterial.BumpFactor.Set (unityMaterial && unityMaterial.HasProperty ("_BumpScale") ? unityMaterial.GetFloat ("_BumpScale") : 0);
@@ -352,7 +352,7 @@ public FbxSurfaceMaterial ExportMaterial (Material unityMaterial, FbxScene fbxSc
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// Export the textures from Unity standard materials to FBX.
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ExportTexture (unityMaterial, "_MainTex", fbxMaterial, FbxSurfaceMaterial.sDiffuse);
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ExportTexture (unityMaterial, "_EmissionMap", fbxMaterial, "emissive");
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ExportTexture (unityMaterial, "_EmissionMap", fbxMaterial, FbxSurfaceMaterial.sEmissive);
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ExportTexture (unityMaterial, "_BumpMap", fbxMaterial, FbxSurfaceMaterial.sNormalMap);
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if (specular) {
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ExportTexture (unityMaterial, "_SpecGlosMap", fbxMaterial, FbxSurfaceMaterial.sSpecular);

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