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Merge pull request #451 from Unity-Technologies/v2.0.1
Release v2.0.1
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CHANGELOG.md

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# Changes in Fbx Exporter
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RELEASE NOTES
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## [2.0.1-preview] - 2018-11-13
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NEW FEATURES
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* In Unity 2018.3 Prefab Variants replaces Linked Prefabs. The "Convert To Linked Prefab" menu items have been removed.
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* Updated documentation
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FIXES
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* Fix error when exporting SkinnedMesh with bones that are not descendants of the root bone
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* Fix animation only export not exporting animation in 2.0.0
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* Fix calculating center of root objects when exporting "Local Pivot"/"Local Centered"
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KNOWN ISSUES
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* In Unity 2018.3 exported blendshape normals may not match original blendshape normals
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## [2.0.0] - 2018-06-22
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NEW FEATURES
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* FBX Exporter is now distributed via the Package Manager

Integrations/Autodesk/maya/scripts/unitySetupUI.mel.in

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global string $unityExportIconPath = "export.png";
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global string $unityIconPath = "unity.png";
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global string $unityFamilyLabel = "The UnityFbxForMaya (@COM_UNITY_FORMATS_FBX_VERSION@) plugin allows you to reliably exchange and review your work between Maya and Unity.";
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global string $unityFamilyLabel = "The UnityFbxForMaya (@PACKAGE_VERSION@) plugin allows you to reliably exchange and review your work between Maya and Unity.";
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global string $unityImportLabel = "Import an FBX file from a Unity project and auto-configure for exporting";
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global string $unityExportModelLabel = "Export Model to Unity";
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global string $unityExportAnimLabel = "Export Animation to Unity";

proto.com.unity.formats.fbx/package.json.in

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"name": "com.unity.formats.fbx",
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"displayName" : "FBX Exporter",
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"version" : "@PACKAGE_VERSION@",
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"dependencies" : { "com.autodesk.fbx" : "2.0.0-preview.1" },
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"dependencies" : { "com.autodesk.fbx" : "2.0.0-preview.2" },
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"unity": "2018.2",
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"description" : "The Unity FBX Exporter package makes it easy to send geometry and animation from Unity 2018.2 or later to any application that supports FBX and back again with minimal effort.\n\nIn particular, this round-trip workflow enables you to export Unity scenes to FBX, import into Maya, Maya LT, or 3ds Max using an artist-friendly interface, export Unity-ready FBX geometry and animation, and safely merge your changes back into those Assets to continue your work.\n\nThe exporter provides support for GameObject hierarchies, Materials, Textures, Cameras, Lights, Skinned Meshes, and Animation. The Unity FBX importer provides support for hierarchies, Materials, Textures, Stingray Physically Based Shader (PBS), Cameras, Animation and Animated custom properties (when present in the FBX file).\n\nThis package includes a plug-in for Autodesk Maya 2017 or later, Autodesk Maya LT 2017 or later, and 3ds Max 2017 or later.",
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"keywords" : [ "fbx", "animation", "modeling", "maya", "max" ],

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