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Assets/FbxExporters/Editor/ManualUpdateEditorWindow.cs

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@@ -53,6 +53,7 @@ public void Init(FbxPrefabAutoUpdater.FbxPrefabUtility fbxPrefabUtility, FbxPref
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void OnGUI()
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{
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// If there is nothing to map, sync prefab automatically and close the window
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if (m_nodesToDestroy.Count == 0 && m_nodesToRename.Count == 0)
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{
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m_fbxPrefabUtility.SyncPrefab();

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