Skip to content

Commit 8166e34

Browse files
committed
renamed ambiguous variable
1 parent f845f5b commit 8166e34

File tree

1 file changed

+13
-12
lines changed

1 file changed

+13
-12
lines changed

Assets/FbxExporters/Editor/FbxExporter.cs

Lines changed: 13 additions & 12 deletions
Original file line numberDiff line numberDiff line change
@@ -465,19 +465,19 @@ protected void ExportTransform (UnityEngine.Transform unityTransform, FbxNode fb
465465
/// </summary>
466466
protected int ExportComponents (
467467
GameObject unityGo, FbxScene fbxScene, FbxNode fbxNodeParent,
468-
int currentIndex, int objectCount, TransformExportType exportType = TransformExportType.Local)
468+
int exportProgress, int objectCount, TransformExportType exportType = TransformExportType.Local)
469469
{
470-
int i = currentIndex;
470+
int numObjectsExported = exportProgress;
471471

472472
// create an FbxNode and add it as a child of parent
473473
FbxNode fbxNode = FbxNode.Create (fbxScene, unityGo.name);
474474
NumNodes++;
475475

476-
i++;
476+
numObjectsExported++;
477477
if (EditorUtility.DisplayCancelableProgressBar (
478478
ProgressBarTitle,
479-
string.Format ("Creating FbxNode {0}/{1}", i, objectCount),
480-
(i / (float)objectCount) * 0.5f)) {
479+
string.Format ("Creating FbxNode {0}/{1}", numObjectsExported, objectCount),
480+
(numObjectsExported / (float)objectCount) * 0.5f)) {
481481
// cancel silently
482482
return -1;
483483
}
@@ -494,9 +494,9 @@ protected int ExportComponents (
494494

495495
// now unityGo through our children and recurse
496496
foreach (Transform childT in unityGo.transform) {
497-
i = ExportComponents (childT.gameObject, fbxScene, fbxNode, i, objectCount);
497+
numObjectsExported = ExportComponents (childT.gameObject, fbxScene, fbxNode, numObjectsExported, objectCount);
498498
}
499-
return i;
499+
return numObjectsExported;
500500
}
501501

502502
/// <summary>
@@ -621,24 +621,25 @@ public int ExportAll (IEnumerable<UnityEngine.Object> unityExportSet)
621621

622622
// export set of object
623623
FbxNode fbxRootNode = fbxScene.GetRootNode ();
624-
int i = 0;
624+
// stores how many objects we have exported, -1 if export was cancelled
625+
int exportProgress = 0;
625626
var revisedExportSet = RemoveRedundantObjects(unityExportSet);
626627
int count = GetHierarchyCount (revisedExportSet);
627628

628629
if(revisedExportSet.Count == 1){
629630
foreach(var unityGo in revisedExportSet){
630-
i = this.ExportComponents (unityGo, fbxScene, fbxRootNode, i, count, TransformExportType.Zeroed);
631-
if (i < 0) {
631+
exportProgress = this.ExportComponents (unityGo, fbxScene, fbxRootNode, exportProgress, count, TransformExportType.Zeroed);
632+
if (exportProgress < 0) {
632633
Debug.LogWarning ("Export Cancelled");
633634
return 0;
634635
}
635636
}
636637
}
637638
else{
638639
foreach (var unityGo in revisedExportSet) {
639-
i = this.ExportComponents (unityGo, fbxScene, fbxRootNode, i, count,
640+
exportProgress = this.ExportComponents (unityGo, fbxScene, fbxRootNode, exportProgress, count,
640641
unityGo.transform.parent == null? TransformExportType.Local : TransformExportType.Global);
641-
if (i < 0) {
642+
if (exportProgress < 0) {
642643
Debug.LogWarning ("Export Cancelled");
643644
return 0;
644645
}

0 commit comments

Comments
 (0)