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# Changes in Fbx Exporter
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- ## [ 3.0.2 -preview.1] - 2020-03-25
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+ ## [ 3.1.0 -preview.1] - 2020-04-01
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### Fixed
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- Blendshapes naming in FBX so that multiple blendshapes all import correctly in Maya. Thank you to @lazlo-bonin for the fix.
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- Don't override transforms when creating FBX Linked Prefab, so that the prefab updates properly when the FBX transforms are modified.
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- Changed FBX Linked Prefab to keep Unity materials instead of using materials exported to FBX file.
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+ - To revert to using the FBX materials in the Linked Prefab, open the prefab editor and remove the material overrides.
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- Fix issue where Maya imports root bone as null object if it doesn't have any descendants that are also bones.
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+ - Don't reduce keyframes after recording as it can create unnecessary errors/discrepancies in the exported curve.
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## [ 3.0.1-preview.2] - 2020-01-22
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### Added
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