Skip to content

Commit 85d69c9

Browse files
authored
Merge pull request #489 from Unity-Technologies/UT-3102-use-deepconvert
Ut 3102 use DeepConvert instead of converting while creating the FBX scene
2 parents 92a1af2 + f44fdbf commit 85d69c9

File tree

6 files changed

+139
-178
lines changed

6 files changed

+139
-178
lines changed

com.unity.formats.fbx/Editor/FbxExportSettings.cs

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -460,7 +460,7 @@ public bool HideSendToUnityMenuProperty
460460
}
461461

462462
[SerializeField]
463-
private bool BakeAnimation = true;
463+
private bool BakeAnimation = false;
464464
internal bool BakeAnimationProperty
465465
{
466466
get { return BakeAnimation; }
@@ -578,7 +578,7 @@ internal override void LoadDefaults()
578578
integrationSavePath = DefaultIntegrationSavePath;
579579
dccOptionPaths = null;
580580
dccOptionNames = null;
581-
BakeAnimationProperty = true;
581+
BakeAnimationProperty = false;
582582
ExportModelSettings = ScriptableObject.CreateInstance (typeof(ExportModelSettings)) as ExportModelSettings;
583583
exportModelSettingsSerialize = ExportModelSettings.info;
584584
ShowConvertToPrefabDialog = true;

0 commit comments

Comments
 (0)