@@ -4,33 +4,33 @@ RELEASE NOTES
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NEW FEATURES
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- * Fbx Export: Third party software can add FbxMesh to FbxNode directly through delegate instead of passing exporter a mesh
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+ * Fbx Export: Add support for Third Party software, through a delegate callback, to handling adding the FbxMesh to the FbxNode on export.
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- * Maya Integration: Added script for installing Maya integration through the command line
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+ * Maya Unity Integration: Added script for installing Maya integration through the command line
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- * Maya Integration: Added dropdown to select Maya version to use for installation
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+ * Maya Unity Integration: Added dropdown to select Maya version to use for installation
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Tries to find all Maya versions installed in default install location. Also contains browse option to select Maya installed
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in custom location.
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- * Maya Integration: Added icons for Import, Preview, and Export
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+ * Maya Unity Integration: Added icons for Import, Preview, and Export
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- * Moved Integrations and FbxSdk folders under FbxExporters in Unity package
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+ * Moved Integrations and FbxSdk folders under a single FbxExporters folder in the Unity package
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FIXES
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- * Maya Integration: always show plugin as new regardless of Maya version
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+ * Maya Unity Integration: always show plugin as "what's new" regardless of Maya version
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* Convert to Prefab: Handle Convert to Prefab on an FbxPrefab
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* FbxPrefab: Fire OnUpdate event even if there is no obvious change to the Fbx
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- * Maya Integration: restore selection after publish
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+ * Maya Unity Integration: restore selection after publish
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* FbxPrefab: fix so that renaming parent doesn't affect child transform
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* Convert to Prefab: fix so zeros are kept when incrementing (e.g. Cube001.fbx becomes Cube002.fbx instead of Cube2.fbx)
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* Convert to Prefab: Weld vertices by default, remove option from export settings
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* Convert to Prefab: By default delete original GameObject after converting
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* Export Settings: Reword center objects tooltip
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- * Maya Integration: Handle projects with spaces in the path
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- * Maya Integration: Run turntable review with Unity project already open
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- * Maya Integration: Rename "Review" to "Preview", and "Publish" to "Export"
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+ * Maya Unity Integration: Handle projects with spaces in the path
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+ * Maya Unity Integration: Run turntable review with Unity project already open
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+ * Maya Unity Integration: Rename "Review" to "Preview", and "Publish" to "Export"
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* Convert to Prefab: Don't copy SkinnedMeshRenderer component to FbxPrefab (as we currently do not support skinned mesh export)
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* Convert to Prefab: Rename "Convert to Prefab" to "Convert To Linked Prefab Instance"
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* Fbx Export: fix memory leak with SkinnedMeshRenderer creating a temporary mesh and not destroying it.
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