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rename FbxSkinPrefix to SkinPrefix
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Assets/FbxExporters/Editor/FbxExporter.cs

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -109,7 +109,7 @@ public enum ExportFormat
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private const string SkeletonPrefix = "_Skel";
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private const string FbxSkinPrefix = "_Skin";
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private const string SkinPrefix = "_Skin";
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/// <summary>
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/// name prefix for custom properties
@@ -983,7 +983,7 @@ private bool ExportSkin (SkinnedMeshRenderer skinnedMesh,
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MeshInfo meshInfo, FbxScene fbxScene, FbxMesh fbxMesh,
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FbxNode fbxRootNode)
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{
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FbxSkin fbxSkin = FbxSkin.Create (fbxScene, (skinnedMesh.name + FbxSkinPrefix));
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FbxSkin fbxSkin = FbxSkin.Create (fbxScene, (skinnedMesh.name + SkinPrefix));
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FbxAMatrix fbxMeshMatrix = fbxRootNode.EvaluateGlobalTransform ();
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