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Merge pull request #234 from Unity-Technologies/Uni-31964_adjust_isHeadlessInstall_unitTest
Uni-31964 [CHANGED] Assert to be correct
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Assets/FbxExporters/Editor/UnitTests/IntegrationsTest.cs

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@@ -41,7 +41,7 @@ public void BasicTest() {
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LogNonEmptyString ("display name", mayaIntegration.DccDisplayName);
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LogNonEmptyString ("integration zip path", mayaIntegration.IntegrationZipPath);
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Assert.IsFalse (Editor.MayaIntegration.IsHeadlessInstall () == 0);
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Assert.IsTrue (Editor.MayaIntegration.IsHeadlessInstall () == 0);
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LogNonEmptyString ("module template path", mayaIntegration.GetModuleTemplatePath ());
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LogNonEmptyString ("package path", Editor.MayaIntegration.GetPackagePath ());

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