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Benoit Hudson
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Assets/FbxExporters/Editor/FbxExporter.cs

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@@ -897,6 +897,8 @@ public enum TransformExportType { Local, Global, Reset };
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/// <summary>
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/// Export all the objects in the set.
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/// Return the number of objects in the set that we exported.
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///
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/// This refreshes the asset database.
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/// </summary>
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public int ExportAll (IEnumerable<UnityEngine.Object> unityExportSet)
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{

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